God of War takes Game of the Year Awards

God of War swept the big awards at the game industry’s peer honors celebration the DICE Awards, taking home nine of 23 of the awards.

The big win for Sony and its SIE Santa Monica Studio is a validation of the Japanese company’s strategy of greenlighting PlayStation 4 exclusives with huge single-player campaigns — something that very few publishers in the game industry are willing to do.

The DICE Awards is awarded by game industry peers, and it is held in Las Vegas annually by the Academy of Interactive Arts & Sciences (AIAS), the non-profit organization dedicated to the advancement and recognition of the interactive arts representing its 30,000-plus membership base.

The current year’s Game of the Year went to God of War, which additionally won the best respect at The Game Awards in December. Divine force of War accepts players on an adventure as the Spartan warrior Kratos, a man living outside the shadow of the divine beings, who with his child Atreus, adventure into the severe Norse wilds and battle to satisfy a profoundly close to home mission.

“There are two ways we can go down in this industry,” said Cory Barlog, amusement chief for God of War. “The way of pessimism or the way of significance.” He said he was f****** glad for everybody in the group.

Divine force of War was not my most loved title of the year, as I picked Rockstar’s Red Dead Redemption 2. In any case, I won’t resent it this triumph, as I thought it was a splendid reboot of a dearest arrangement. The tale of Kratos, the God of War, and his child Atreus is so contacting. It changed the diversion from a hack-‘n’- slice title to a story about a dad and child, and that had a significant effect.

Another multi-grant victor, Celeste earned two honors. Other best honorees were Florence for Portable Game of the Year, Super Smash Bros. Extreme for Fighting Game of the Year, Beat Saber for Immersive Game of the Year, Mario Tennis Aces for Sports Game of the Year, Monster Hunter: World for Role-Playing Game of the Year, and Fortnite for Outstanding Achievement in Online Gameplay, among others.

“Today around evening time, at the 22nd Annual D.I.C.E. Grants, the intelligent media outlet assembled from everywhere throughout the world to praise their pioneers – the absolute best in computer games and the groups who – with their stunning ability and vision – have made limit resisting encounters that have enamored worldwide gatherings of people,” said Meggan Scavio, leader of the Academy of Interactive Arts and Sciences, in an announcement. “For the benefit of the Academy, I compliment the current year’s mind blowing candidates, however the regarded champs picked by their companions.”

Around 700 individuals went to the DICE Summit this year, including the entertainment pageant. They all heard Cory Barlog state the F word while tolerating the honor for best diversion structure.

Notwithstanding the honors for the business’ best amusements and makers from the earlier year, the DICE Awards additionally observed Bonnie Ross, Microsoft corporate VP and head of 343 Industries, which supervises the Halo establishment, with the extraordinary respect of being the 2019 beneficiary of the Academy’s Hall of Fame Award.

Ross has been fundamental in the vision and development of the Halo establishment that has kept on energizing ages of fans, creating about $6 billion in overall deals to date and has risen above computer games to develop into a worldwide amusement marvel. Also, Ross is a key voice in advancing STEM and assorted variety endeavors over the gaming business among ladies, under-spoke to minorities and kids.

The 22nd Annual D.I.C.E. Grants service, with Greg Miller, fellow benefactor of web video appear and digital recording Kinda Funny, and Jessica Chobot of Nerdist News, who returned for their third time as co-has, included industry experts who went to the occasion live and diversion fans overall who tuned in for the live stream.

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